STEM 4 Innovation
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Welcome! Begun as a resource for those aspiring to enhance STEM-based teaching, learning and leading, this site has grown to encompass more hands-on projects and materials. Be sure to explore further down.
Five Steps to Inspire Classroom Curiosity in STEM
Image Source: Simple Rocket Science
Ready to inspire classroom innovation in a STEM world? Create experiences that that make applying STEM skills to real life problem-solving, ordinary.
Resources
STEM Tools and Toys
These toys and tools present various approaches. Often, parents and teachers are looking for “turnkey” solutions or kits. There are many kits that can be used in a home or classroom setting. Here are my top three favorite tools and/or toys, along with links to websites where you can find more ideas. What would you add or include that I haven’t?
- Sunprint ($11.59): “The SunPrint Solar Paper lets you makes beautiful pictures by placing objects on the paper and exposing it to the sun. The paper undergoes a chemical change. The Sunprint paper can be used for a creative, solar art project,” says the Amazon description.
- Cubetto ($222.95): TCEA’s Ashley Weiler introduced me to Cubetto. Montessori-approved, this is a “coding toy for girls and boys ages 3 and up. Children help Cubetto, a friendly wooden robot, navigate a magical world by writing their first programs using hands-on coding blocks.”
- Tynker app + Parrot Mambo Minidrone ($): Learning to code with algorithms (sets of instructions that are repeated to automate and simplify coding) is fun with the Tynker app (Android/iOS) and the Mambo drone.
STEM Coder: Future Ready Learning
The importance of becoming a STEM coder cannot be overstated. This blog entry will give you handy stats and provide some simple steps you can take.
It also explores the rationale and importance of beginning with STEM early on.
Project-Based Learning (PBL) in STEM
Are you familiar with the ISTE Standards for Students? The standard on Computational Thinking describe the skills and strategies students need to develop.
Physical computing and computational thinking, which you will learn more about in this session, are doorways into future-ready classrooms.
Computational thinking is critical to the future. Learn how you can become a computational thinker and learn about physical computing.
Watch the video to the left
STEM Do It Yourself Projects Ideas
“Where did you get your idea for that project?” I asked a second grade teacher who was sharing a STEM project at a San Angelo, Tx TCEA area conference. “Pinterest!” she replied with a smile. “I find most of my ideas there.” To be honest, it had never occurred to me to look on Pinterest.
Yet you can find many DIY STEM projects appropriate for home or classroom there. Here are my top five favorite Pinterest boards:
- 1,008 STEM Projects
- 877 STEM Education Projects
- 201 Do It Yourself (DIY) STEM Projects
- 137 DIY STEM Projects for Kids
- STEM Projects
- Creativity Lab Project Guides
- Instruments
- Interactive Cardboard Robots
- Shadow Puppets
- RAFT – Idea Sheets – A set of over 700 projects based on readily available low-cost materials.
- Tinkering Studio blog – Amazing projects that are tinkerable and can be used in a variety of settings.
- The Creativity Lab on YouTube – K-12 making videos
Maker Magic
Ready to get started with Maker Magic? Here are some resources that will help you get going with maker-related topics.
Are You a Maker?
Of course, you are! What does it take to setup a space for making? Let's explore via this photo tour, as well as check out the resources shared below. Be sure to check back often, as this resource will be updated periodically.
Effective Instructional Strategies That Work
Get the Strategies That Work app for your mobile device (also works on laptops). This a free app that shares info and video about effective strategies that are proven to work (research-based) with students.
Get the app: https://tceamgeis.glideapp.io
Sample STEM Camp Proposal
Proposal
This proposal recommends that the ISD fund a summer camp to encourage middle school students to begin developing the skills needed to be successful in a Science, Technology, Engineering and Math (STEM) setting, as well as provide professional learning in STEM for two classroom teachers, both which will need to apply to participate.
Goal
Directly impact student achievement through enhancement of the learning tools available to students and their teachers. To achieve this, this initiative will provide 2 teachers (1 from each MS campus) and 30 students the following equipment outlined in this proposal--Raspberry Pi mini-computer with identified peripherals and software, and then assess their impact on student learning. Aside from the goal of impacting student learning, this initiative also seeks to do the following:
- Develop STEM work ethics and attitudes conducive to learning in science, technology, engineering and math so as to impact math, science, and reading core content areas.
- Transform teaching and learning practices as informed by research and best practices.
- Provide ubiquituous access to technology at the point of need that extends beyond what is available in a school setting.
Need For The STEM Camp
It is now well established that the Nation is facing a crisis due to the fact that it is not producing enough scientific, technological, engineering, and mathematics (STEM) professionals to remain economically competitive in the global marketplace. While this problem is not new, our high tech economy has been sustained for the last several decades by an influx of STEM graduate students and professionals drawn to the US by the strength of our universities and technology sector built up over the second half of the twentieth century. However, this reliance on foreign immigrants to fill our demand for STEM professionals becomes more precarious as other countries strengthen their own science and engineering infrastructures.
The ISD needs to enhance students' science and math skills to better prepare students to go into STEM-related careers. K‐12 students’ experience with science and mathematics plays a key role in influencing whether students pursue a STEM university degree.
Research
Some research regarding the importance of STEM in K-12 settings:
- Students who focus on STEM in high school and major in one or more of those areas in college are the most highly paid professionals, on average (Source: EducationTechNews.com).
- The [Science Education XIV survey found that the K-12 education system fell short as well, with respondents giving it a "D" for the job it does to encourage minorities to study STEM subjects and a "D+" for girls (Source: Bayer Facts of Science Education XIV Survey).
Pursuing a career in STEM also can have positive long-term consequences in terms of salary since it influences what college majors students will engage in.
Based on this research, as well as others not cited here, it is clear that the role of the principal in effecting use of technology in classrooms is incredibly important. There are also videos that address the importance of STEM:
- STEM - The Choice is Your's
- GoogleTalks - Raspberry Pi - How programming can get kids started in STEM.
Guidelines for Transfer of Data Processing Equipment to Student
Students participating in the program receive approximately $100 investment in equipment, as well as a donated computer monitor and USB keyboard/mouse. Since the equipment being transferred to students was purchased by the school district, the ISD will require student and parents to complete the ISD Transfer of Data Processing Equipment form that includes a student, parent, and Instructional Technology Department.
Pursuant to State Law, school districts may transfer equipment to students that they deem will serve a public purpose and benefit the district and/or a school provided confidential, proprietary information--as determined by the district--is removed. The school district may transfer to a student enrolled in the district 1) any data processing equipment donated to the district/school; 2) any equipment purchased by the district; 3) any surplus or salvage equipment owned by the district; and 4) any equipment donated (including gifts, grants, money) to the district.
Sources include Acts, 2001, 77th Leg., ch. 1272, Sec. 6.01, eff. June 15, 2001. Amended by Acts 2003, 78th Leg., ch. 1276, Sec. 9.020 (f), eff. September 1, 2003. Amended by Acts 2011, 82nd Leg., 1st C.S., Ch. 4, Sec. 29.02, eff. September 28, 2011.
Application Process
Collaboration with District Curriculum Department staff will be sought in developing selection criteria for students and staff. The application process will consist of the following:
Students
Students will need to submit an application form reflecting their interest, as well as a math and/or science teacher recommendation for participation.
Teachers
Only two teachers will be accepted to facilitate the program. These teachers will need to be willing to commit to the following:
- Completing a Memo of Understanding about expectations and participation.
- Adapting a curriculum focused on programming for use with students at the Middle School level based on the Raspberry Pi Education Manual.
- Attend 2 days (12 hours) of professional development (extra duty pay available).
- Facilitate a 2 week, half-day (3 hour) session for students.
Professional Learning for Facilitating STEM Camp Teachers
Participants will attend two 6-hour workshop session. Curriculum Department specialists will also attend training and provide support to this initiative. Professional learning will be geared around the Raspberry Pi Education Manual, but also Wes Fryer's Support STEM Skills with Scratch. Scratch software (scratch.mit.edu) is free software from MIT which can be used by students and teachers to create animations, games, simulations, music, art, stories, and more.
Professional Learning sessions will also be assessed at levels 4 and 5 of the Five Critical Levels of Professional Development Evaluation (Guskey, T, Professional development, Corwin Press, Inc). Those levels include the following:
- Level 4- Participants’ use of new knowledge and skills:
- Questions Addressed include: Did participants effectively apply the new knowledge and skills?
- Instruments used will include questionnaires, structured interviews, participant reflections, portfolios, video-or audiotape if appropriate.
- Level 5- Student learning outcomes:
- Questions Addressed include:
- a) What was the impact on students?;
- b) Did it affect student performance or achievement?
- Instruments used include questionnaires, portfolios, and student records.
Assessment and Evaluation
- Ongoing assessment will be provided through the implementation process and conducted by the Curriculum Department team.
- Student products will also be displayed via a web site managed collaboratively by the Curriculum Department team.
- Teacher developed lessons will be published via the ISD STEM web site.
In this 2 week, half-day course, students will learn how to apply grade level math and science in simulated real world projects. Each project utilizes a sample set of applications of Science, Technology, Engineering, and Math (STEM) concepts.
Project based learning methods are used in a lab environment. Students will demonstrate their finished projects to an online global audience and video interviews made available via the STEM Camp web site.
Target Audience
- Grade 7 students who exhibit high academic standards
- Preference will be given to educationally disadvantaged students
Class Objectives
- To have fun playing with a palm-sized learner friendly computer specialized for education
- To learn the basics of computer programming using two intuitive programming languages called Scratch® and Python®
- To understand how computers work
- To introduce basic problem solving techniques using computers and computer algorithms
- To introduce the Open Source® hardware and software including a Linux®based operating system
- To help build soft skills to work in a team environment
Participants will receive the following:
- Raspberry Pi computer with WiPi (wireless access)
- Micro-SD Power Cable
- 16gig SanDisk SD Card (serves as hard drive for computer)
- HDMI to VGA Adapter Cable
- Computer Monitor (donated equipment)
- USB Keyboard (donated equipment)
- USB Mouse (donated equipment)
- Ethernet cable
Estimated total value of equipment: $220
Sample Projects
Curriculum
Get a copy of the Raspberry Pi Education Manual
Resources
References
- Description and Objectives adapted from Mathbotix
- STEM image adapted from http://goo.gl/63KkM
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